C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > CommonShaderStageBase Class > SetShaderResources Method : SetShaderResources(Int32,Int32,ShaderResourceView[]) Method |
'Declaration Public Overloads Sub SetShaderResources( _ ByVal startSlot As System.Integer, _ ByVal numViews As System.Integer, _ ByVal ParamArray shaderResourceViews() As ShaderResourceView _ )
public void SetShaderResources( System.int startSlot, System.int numViews, params ShaderResourceView[] shaderResourceViews )